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 Ninja Kita Sintensis

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Lygatto
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PostSubyek: Ninja Kita Sintensis   Sun 26 Jun - 23:24:10

Berikut adalah bagaimana
Game yang semakin seru ini layak untuk dicoba dengan menggunakan beberapa
tips catalist ninja kita.
Total Catalyst: Main + Catalyst(Synthesis value) + Catalyst(Synthesis
Value) = Product(%) – tried
Gray Outfit: (Syn value: 27)
NINJA KITA / Pockie Ninja sintetis outfits Guide


* 2: Gray + 1 + 1 = Feather(100%)
* 10: Gray + 5 + 5 = Feather(10%)
* 10: Gray + 5 + 5 = Another Gray(90%)
* 36: Gray + 22 + 14 = Another Gray(90%)
* 44: Gray + 22 + 22 = Another Gray(75%)
* 44: Gray + 22 + 22 = Blue(25%)
* 53: Gray + 22 + 31 = Another Gray(50%)
* 53: Gray + 22 + 31 = Blue(50%)
* 54: Gray + 27 + 27 = Another Gray(50%)
* 54: Gray + 32 + 22 = Blue(50%)
* 54: Gray + 27 + 27 = Blue(50%)
* 60: Gray + 30 + 30 = Gray(50%)
* 60: Gray + 30 + 30 = Blue(50%)
* 61: Gray + 22 + 39 = Another Gray(50%)
* 61: Gray + 22 + 39 = Another Gray(50%)
* 62: Gray + 31 + 31 = Blue(90%)
* 62: Gray + 32 + 30 = Blue(90%)
* 62: Grey + 30 + 32 = Blue(90%)
* 63: Gray + 32 + 31 = Blue(90%)
* 64: Gray + 32 + 32 = Another Gray(25%)
* 64: Gray + 32 + 32 = Blue(75%)

Blue Outfit: (Syn value: 35)

* 10: Blue + 5 + 5 = Gray(90%)
* 16: Blue + 8 + 8 = Gray(90%)
* 23: Blue + 22 + 1 = Another Blue(90%)
* 24: Blue + 12 + 12 = Another Blue(90%)
* 28: Blue + 14 + 14 = Another Blue(90%)
* 34: Blue + 17 + 17 = Another Blue(90%)
* 36: Blue + 22 + 14 = Another Blue(90%)
* 42: Blue + 21 + 21 = Another Blue(90%)
* 44: Blue + 22 + 22 = Another Blue(90%)
* 60: Blue + 30 + 30 = Another Blue(90%)
* 61: Blue + 30 + 31 Orange (15%)
* 62: Blue + 31 + 31 = Another Blue(80%)
* 62: Blue + 31 + 31 = Orange (20%)
* 62: Blue + 35 + 27 = Orange (20%)
* 64: Blue + 32 + 32 = Another Blue(90%)
* 64: Blue + 32 + 32 = Orange (10%)
* 66: Blue + 35 + 31 = Another Blue(70%)
* 66: Blue + 35 + 31 = Orange (30%)
* 70: Blue + 35 + 35 = Another Blue(75%)
* 70: Blue + 35 + 35 = Orange (25%)
* 70: Blue + 43 + 27 = Another Blue(90%)
* 71: Blue + 39 + 32 = Another Blue(60%)
* 71: Blue + 40 + 31 = Orange(40%)
* 72: Blue + 32 + 40 = Another Blue(90%)
* 74: Blue + 39 + 35 = Another Blue(75%)
* 74: Blue + 35 + 39 = Orange(25%)
* 75: Blue + 40 + 35 = Another Blue(50%)
* 75: Blue + 43 + 32 = Orange(50%)
* 78: Blue + 39 + 39 = Another Blue(25%)
* 78: Blue + 39 + 39 = Orange(75%)
* 78: Blue + 43 + 35 = Orange(75%)
* 80: Blue + 40 + 40 = Another Blue(10%)
* 80: Blue + 40 + 40 = Orange(90%)
* 81: Blue + 46 + 35 = Orange(90%)
* 82: Blue + 39 + 43 = Another Blue(10%)
* 82: Blue + 39 + 43 = Orange(90%)
* 85: Blue + 46 + 39 = Orange(90%)

Orange Outfit: (Syn value: 42)

* 10: Orange + 1 + 1 = Blue(100%)
* 10: Orange + 5 + 5 = Blue(100%)
* 28: Orange + 14 + 14 = Blue(100%)
* 36: Orange + 22 + 14 = Blue(90%)
* 36: Orange + 22 + 14 = Another Orange(10%)
* 44: Orange + 22 + 22 = Blue(10%)
* 44: Orange + 22 + 22 = Another Orange(90%)
* 49: Orange + 27 + 22 = Another Orange(90%)
* 60: Orange + 30 + 30 = Another Orange(90%)
* 64: Orange + 32 + 32 = Another Orange(90%)


Terakhir diubah oleh Lygatto tanggal Sat 2 Jul - 21:17:45, total 1 kali diubah
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Lygatto
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PostSubyek: Sintensis Bagian ke 2   Mon 27 Jun - 22:19:16

Miscellaneous

Anonymous Name card + 1s Gear + 2s Gear = Hand Grenade [50%]
Hand Grenade + 1s Gear + 2s Gear = Exploration Key [90%]
Hand Grenade + 2s Gear + 2s Gear = Exploration Key ; Demon Proof ;
Feather [60% ; 30% ; 10%]
Exploration Key + 2s Gear + 2s Gear = Demon Proof [60%]
Hand Grenade + Watermelon + Watermelon = Demon Proof [80%]
Hand Grenade + Enchantment Stone + Enchantment Stone = Demon Proof
[80%]
Anonymous Name card + Anonymous Name card + Anonymous Name card =
Anonymous Card Folder [100%]
Anonymous Name card + 2s Gear + 2s Gear = Hand Grenade [70%]
Gear + Mystery Scroll + Hand Grenade = Rare Ore [60%]


Food

Beer + 1s + 1s = 1.6x EXP Mark (90%)
Beer + Anonymous name card + 1s = 1.6x EXP Mark (80%)
Riceball + 2s +2s = 1.6x EXP Mark (60%)
Sausage + 2s + 2s = 1.6x EXP Mark (60%)
Eternal Focus potion(any type) + 1s + 1s = Konoha secret ingredient
Konoha secret ingredient + 1s + 1s = Toad scret ingredient
Pet food from shop + 1s + 1s = Another pet food (could be one with
greater feeding value)
Corn + 1s Gear + 1s Gear = Chilli [90% Success Rate]
Chilli + 2s Gear + 2s Gear = Watermelon [60% Success Rate]
2.0x Exp Mark +1s Gear + 1s Gear = Watermelon [50% Success Rate]
Sync Value 21 Food + Sync Value 21 Food + Sync Value 21 Food = 1.6x Exp
Mark [100% Success Rate]
Sync Value 32 Food + 1s Gear + 1s Gear = 2.0x Exp Mark [60% Success
Rate]
Sync Value 21 Food + 1s Gear + 1s Gear = 1.6x Exp Mark [99% Success
Rate]
1.6x Exp Mark + 1s Gear + 1s Gear = Sync Value 32 Food [80% Success
Rate]



Suits/Outfit

Grey suit + 1s + 1s = Grey suit of another character
Grey suit + 1s + 2s = Blue suit (40%) Grey suit of HIGH caliber (60%)
Grey suit + 2s + 2s = Blue suit (80%)
Blue suit + 1s + 1s = Blue suit of another character
Blue suit + 1s + 2s = Blue suit of HIGH caliber (60%)
Blue suit + 2s + 2s = Orange suit (20%)
Blue suit + Blue suit + 3s = Orange suit (70%)
Blue suit + 3s + 3s = Orange suit (80%)
Blue suit + 3s + Lucky Gem = Orange suit (90%)

Orange suit + 1s + 1s = Orange suit of another character

Equip

1s + 1s + 1s = 2s (40%)
2s + 2s + 2s = 3s (40%)
2s + sync value 32 + sync value 32 = 3s (40%) sync value 32 can be food,
exp seals etc.
3s + 1s + 1s = 3s of another kind
3s + Lucky gem + National Cup trophie = 4s (60%)
3s Gear + 3s Gear + Lucky Gem = 4s Gear [30% Success Rate]
2s Gear + Lucky Gem + 2s Gear = 3s Gear [50% Success Rate]
3s Gear + 3s Gear + 3s Gear = 4s Gear [20% Success Rate]

Pets

Sync value 30 pets + 1s + 1s = Another Sync value 30 pet
Sync value 30 pets + 2s + 2s = Sync value 40 pet (30%)
Sync value 30 pets + 3s + 3s = Sync value 40 pet (80%)
Sync value 40 pets + 1s + 1s = Sync value 40 pets
Sync value 40 pets + Anonymous name card + Anonymous name card = sync
value 30 pets
Sync value 30 pets + Anonymous name card + Anonymous name card = Vulture
Pet + Lucky Gem + 2s Gear = Frostbore Dragonling [30% Success Rate]
Pet + Pet + Lucky Gem = Frostbore Dragonling [40% Success Rate]
Pet + 2s Gear +2s Gear = Frostbore Dragonling [20% Success Rate]



Quest Item

Anonymous Card+ Anonymous Card+Anonymous Card= Anonymous Card Folder
Weapon+ Weapon disassembler+ Weapon Disassembler= Iron Ore
Armor+ Armor Disassembler + Armor Disassembler= Iron Ore
Acessory + Acessory DIsassembler+ Acessory Disassembler= Iron Ore
Weapon+ Mystery Disassembler+ Hand Grenade= Rare Iron Ore (60%)
Armor+ Mystery Disassembler+ Hand Grenade= Rare Iron Ore (60%)
Acessory+ Mystery Disassembler+ Hand Grenade= Rare Iron Ore (60%)



Note
1s, 2s, 3s, Bisa digantikan dengan item dengan sytesis value sama
Contoh 1s 2s 3s
0s - Syn Value: 14
1s - Syn Value: 22
2s - Syn Value: 31
3s - Syn Value: 39
4s - Syn Value: 46
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PostSubyek: Pet tambahan   Mon 27 Jun - 23:04:48

"Main Pet" + "Total Catalyst" = Product

Pet(30) + 2-30 = Vulture Fledgling
Pet(30) + 31-35 = ???
Pet(30) + 36 = Treant Fledgling
Pet(30) + 37-43 = ???
Pet(30) + 44 = Bun Monster Fledgling, Bloodbat Fledgling, Corn Demon
Fledgling, Stinger Bee Fledgling, Riceball Monster Fledgling, Sushi
Monster Fledgling, Treant Fledgling, Vulture Fledgling
Pet(30) + 45-59 = ???
Pet(30) + 60 = Sweet Potato Demon Fledgling
Pet(30) + 61 = ???
Pet(30) + 62 = Riceball Monster Fledgling
Pet(30) + 63 = ???
Pet(30) + 64 = Treant Fledgling
Pet(30) + 65-100 = ???
Pet(40) + 44 = Pet(40)
Pet(40) + 63 = Frostbore Dragonling
Pet(40) + 64 = Soul Fledgling
Pet(40) + 69 = Frostbore Dragonling

Total Catalyst: Main + Catalyst(Synthesis Value) +
Catalyst(Synthesis Value) = Product(tried)

2: 1 + 1 + 1 = Feather(2x)
10: 1 + 5 + 5 = Eggplant(2x)
28: 1 + 14 + 14 = Corn(1x), Pepper(1x)
44: 1 + 22 + 22 = Pepper(2x)
2: 5 + 1 + 1 = Weeds(2x)
10: 5 + 5 + 5 = Eggplant(2x), Pepper(1x)
28: 5 + 14 + 14 = Pepper(1x)
44: 5 + 22 + 22 = Pepper(1x)
44: 17 + 22 + 22 = Pepper(1x)
64: 17 + 32 + 32 = Pepper(1x)
64: 24 + 32 + 32 = Toad Arcanum(1x)
64: 32 + 32 + 32 = EXP Seal(1x)
29: Beer + 8 + 21 = Coconut, Crisp Biscuit

Information:
Name - (Hunger Value : Food Type) - Synthesis Value

Apple - (131 : Vegetable) - 21
Beer -
Biscuit - (5 : Grain) - 5
Coconut - (165 : Vegetable) - 22
Corn - (164 : Vegetable) - 8
Crisp Biscuit - (165 : Grain) - 22
Eggplant - (147 : Vegetable) - 8
Elemental Focus Slave - (13 : Medication) - 15
EXP Seal - (100 : Others) - 32
Feather - (None) - it's actually an outcome of a failed synthesis.
Fresh Beer - (80 : Others) - 21
Kebab - (118 : Meat) - 21
Konoha Arcanum - (80 : Medication) - 24
Lollipop - (5 : Dessert) - 5
Longbread - (180 : Grain) - 32
Meatball - (5 : Meat) - 5
Mushroom - (5 : Vegetable) - 1
Nori Rice - (131 : Grain) - 21
Orange - (118 : Vegetable) - 21
Pepper - (180 : Vegetable) - 17
Riceball - (118 : Grain) - 21
Roast Meat - (180 : Meat) - 32
Toad Arcanum - (80 : Medication) - 29
Sausage - (131 : Meat) - 21
Small Elemental Focus Potion - (15 : Medication) - 15
Small Healing Potion - (7 : Medication) - None
Small Tonic Potion - (7 : Medication) - None
Watermelon - (330 : Vegetable) - 32
Weeds - (5 : Others) - 5
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Lygatto
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PostSubyek: Lanjutan   Mon 27 Jun - 23:06:59

Equipment Class

1S + 1S + 1S = 2S (40%)
1S + 1S + 1.6 Experience of India = 2S (60%)
1S + 1S + 2S = 2S (70%)

2S + 1S + 1S = 2S (99%)
2S + 2S + 2S = 2S (80%)

2S + 2S + 2S = 3S (20%)
2S + 2S + 3S = 3S (40%) Note: The higher-order low-orange loading.
3S + 1S + 1S = 3S (90%) Note: The orange loading washing

3S + 2S + 2S = 4S (10%) is not recommended.
3S + 3S + 3S = 4S (20%)
3S + 3S + lucky stones = 4S (25%)
3S + + lucky lucky gem stones = 4S (30%)
3S + lucky stones +4 S = 4S (40%) increase in the low gold gold
available.
3S + 4S + 4S = 4S (60%) increase in the low gold gold available
3S + orange jacket + lucky stones = 4S (45%)
3S + orange + orange coat jacket = 4S (45%)
3S + Fortunately, the value of the trophy synthetic gems + 52 = 4S (70%)
3S + 3S + 58 synthetic value of the trophy = 4S (80%)

4S + 1S + 2S = 4S (80%) Note: Wash Gold 2S enchant available synthetic
gemstones or 30 more than the value of the items instead.
4S + 2S + 2S = 4S (99%) Note: Wash Gold 2S enchant available synthetic
gemstones or 30 more than the value of the items instead.



Jacket Class

Fitted gray jacket + white + white = gray jacket fitted (90%) (washing
gray jacket) can be worth 15 or so white fitted instead.
Ash gray coat + coat + coat = blue coat and gray (20%)
Ash gray jacket + jacket + 2S = blue coat (40%)
Gray jacket + 2S + 2S = blue coat (80%)

Blue Jacket + 1S + 1S = blue coat (90%) washed into the other Blue
Jacket
Blue Jacket + 2S + 3S = orange jacket (30%)
Blue Jacket + 3S + 3S = orange jacket (80%)
Blue Jacket + 3S + lucky gem = orange jacket (85%)

Orange Jacket + 1S + 1S = orange jacket (99%) washed into the other
orange jacket

Note: The jacket to upgrade and update the same way as mosaic class
gems.


The same precious stone or synthetic jacket, coat or gem grade +1.

Such as: (+0 Sasuke) + (+0 Sasuke) + (+0 Sasuke) = (+1 Sasuke)

(Sasuke + 1) + (+0 Sasuke) + (+0 Sasuke) = (+2 Sasuke) so ... for +1,
The success rate is 100%. From +1 l +2, the success rate will decline
with the level.


Baby class

30 baby + 1S + arbitrary value of 10 or more items = 30 babies (90%) to
wash the baby
30 baby + 2S + 2S = 40 babies (20%)
30 baby + 3S + 3S = 40 babies (70%)
Baby + 3S + 30 = 40 baby lucky stones (80%)

40 baby + 1S + 1S = 40 babies (90%) to wash the baby. Wash the baby
dragon will use this method.

30 cards + baby + anonymous anonymous card = vulture baby (100%) Note:
The value of anonymous pieces 1 can be any synthetic materials instead.
If the page volume of various decomposition
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khacunk aloneagain
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PostSubyek: Re: Ninja Kita Sintensis   Tue 28 Jun - 5:41:14

ga mudeng aq mads
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Lygatto
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PostSubyek: Re: Ninja Kita Sintensis   Tue 28 Jun - 5:48:51

Quote :
ga mudeng aq mads

gini gan coba baca di bawah nya lg...
n yg gak mudeng nya itu dimana nya ??
itu gak cuma 1 cara doang... tp ada banyak cara kok....
coba d di baca dolo baik" klo masih gak mudeng juga... baru di tanya lg....
n yg gak mudeng nya itu yg bagian mana nya ?? ^^
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†Kamui†
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PostSubyek: Re: Ninja Kita Sintensis   Wed 29 Jun - 22:58:28

working kk momod ^^ tq neh guide nya
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Lygatto
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PostSubyek: Lanjutan Pet   Thu 30 Jun - 23:14:52

1. Akamaru Young
Lily Young + Lvl 38 Gloves(1s Attack %) + Lvl 47 Chest Armor(1s Dodge) + 50 stones = Akamaru Young

2. Frostbore Dragonling
Akamaru Young +0 (40) + Weeds (Cool + Sunflower (23) + 80 Stones = Frostbore Dragon

3. LilyYoung
*

Soul Fledgeling + Lvl 46 Blunt(1s Agility) + Lvl 42 ChestArmor(1s Max Chakra %) + 30 Stones = Lily Young

4. Soul Fledgling
Akamaru Young + Lvl 49 Belt(1s Hit) + Lvl 47 Chest Armor(1s Max Attack) + 20 Stones = Soul Fledgeling
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Lygatto
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PostSubyek: Pet Food   Fri 1 Jul - 21:10:55

Total Catalyst: Main + Catalyst(Synthesis Value)
+ Catalyst(Synthesis Value) = Product

2: 1 + 1 + 1 = Feather

10: 1 + 5 + 5 = Eggplant

28: 1 + 14 + 14 = Corn, Pepper

44: 1 + 22 + 22 = Pepper

2: 5 + 1 + 1 = Weeds

10: 5 + 5 + 5 = Eggplant, Pepper

28: 5 + 14 + 14 = Pepper

44: 5 + 22 + 22 = Pepper

44: 17 + 22 + 22 = Pepper

64: 17 + 32 + 32 = Pepper

64: 24 + 32 + 32 = Toad Arcanum

64: 32 + 32 + 32 = EXP Seal
29: Beer + 8 + 21 = Coconut, Crisp Biscuit


Name - (Hunger Value : Food Type) - Synthesis
Value



Apple - (131 : Vegetable) - 21

Beer -

Biscuit - (5 : Grain) - 5

Coconut - (165 : Vegetable) - 22

Corn - (164 : Vegetable) - 8

Crisp Biscuit - (165 : Grain) - 22

Eggplant - (147 : Vegetable) - 8

Elemental Focus Slave - (13 : Medication) - 15

EXP Seal - (100 : Others) - 32

Feather - (None) - it's actually an outcome of a
failed synthesis.

Fresh Beer - (80 : Others) - 21

Kebab - (118 : Meat) - 21

Konoha Arcanum - (80 : Medication) - 24

Lollipop - (5 : Dessert) - 5

Longbread - (180 : Grain) - 32

Meatball - (5 : Meat) - 5

Mushroom - (5 : Vegetable) - 1

Nori Rice - (131 : Grain) - 21

Orange - (118 : Vegetable) - 21

Pepper - (180 : Vegetable) - 17

Riceball - (118 : Grain) - 21

Roast Meat - (180 : Meat) - 32

Toad Arcanum - (80 : Medication) - 29

Sausage - (131 : Meat) - 21

Small Elemental Focus Potion - (15 : Medication)
- 15

Small Healing Potion - (7 : Medication) - None

Small Tonic Potion - (7 : Medication) - None

Watermelon - (330 : Vegetable) - 32

Weeds - (5 : Others) - 5
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Lygatto
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PostSubyek: Re: Ninja Kita Sintensis   Sun 3 Jul - 21:40:12

untuk yg ingin bertanya... langsung tanya aja disini ^^ n gak usa
PM saia...

@doekoencoy

untuk di server indo sistem baby itu mungkin blom keluar... karena server nya masih baru untuk di indo ^^
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Lygatto
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PostSubyek: Evolution Pet   Fri 8 Jul - 8:57:47

Untuk Liat Evolusion Pet Silakan Klick Disini
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traynft1
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PostSubyek: Re: Ninja Kita Sintensis   Mon 11 Jul - 3:27:35

gan, mau nanya nih, gua belum tau soal jacket sama baby, itu apa yaa?
thanks before
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PostSubyek: Re: Ninja Kita Sintensis   Mon 11 Jul - 20:01:27

:oops: :oops: :oops: :oops: :oops: :oops:
ngga ngerti kaka !!!!!!
bener deh maksut + +++++++ itu apaaaa !!!!
Lygatto wrote:
Untuk Liat Evolusion Pet Silakan Klick Disini
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PostSubyek: Re: Ninja Kita Sintensis   Mon 11 Jul - 20:23:11

bandtedh wrote:
:oops: :oops: :oops: :oops: :oops: :oops:
ngga ngerti kaka !!!!!!
bener deh maksut + +++++++ itu apaaaa !!!!
Lygatto wrote:
Untuk Liat Evolusion Pet Silakan Klick Disini

maksud nya ++ untuk apa neh gan ??
klo untuk outfill... itu bisa di liat di bawah nya...
n coba di perhatiin baik" gan... pasti ngerti...
klo untuk evo pet... itu ++ nya harus di sintensis gan...
misal nya +1condor + condor + condor = +2 condor....
n gitu seterus nya gan...
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ninz26
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PostSubyek: Re: Ninja Kita Sintensis   Fri 15 Jul - 17:53:42

working kk,tpi kurang 1... scratch
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PostSubyek: Re: Ninja Kita Sintensis   Fri 15 Jul - 17:54:59

blue +3s +3s= orange
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PostSubyek: Re: Ninja Kita Sintensis   Sat 16 Jul - 21:31:55

ninz26 wrote:
blue +3s +3s= orange

tq for the guide ^^
saia akan upgrade lg masalah sintens ini...
mudah"an saja bisa dapet resep" baru ^^

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PostSubyek: SYN   Thu 21 Jul - 19:03:28

kk maw nanya klo 4s + 1s +1s jdi 4s yg laen ga??
truz ada posisi kusus ga biar syn lbh bisa brhsil
THX... Question
ada cit ga??
wkwkwkwk :tongue:
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PostSubyek: Re: Ninja Kita Sintensis   Thu 21 Jul - 21:29:01

ninz26 wrote:
kk maw nanya klo 4s + 1s +1s jdi 4s yg laen ga??
truz ada posisi kusus ga biar syn lbh bisa brhsil
THX... Question
ada cit ga??
wkwkwkwk :tongue:


4s+1s+1s = bisa 2s ato 3s ato bahkan 1s.... klo bro mao itu pake refine aja... untuk rubah stat 4s nya.... n itu bisa di pake lewat kupon... 1x refine klo gak salah itu makan 8 kupon...

klo posisi khusus itu gak ada...
n klo untuk masalah cheat... itu sebener nya seh ada... hanya aja... itu gak saia relase... coz... untuk game mudah kek gini saia rasa itu gak butuh cheat nya d ^^

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PostSubyek: Re: Ninja Kita Sintensis   Fri 22 Jul - 13:43:16

Lygatto wrote:
ninz26 wrote:
kk maw nanya klo 4s + 1s +1s jdi 4s yg laen ga??
truz ada posisi kusus ga biar syn lbh bisa brhsil
THX... Question
ada cit ga??
wkwkwkwk :tongue:


4s+1s+1s = bisa 2s ato 3s ato bahkan 1s.... klo bro mao itu pake refine aja... untuk rubah stat 4s nya.... n itu bisa di pake lewat kupon... 1x refine klo gak salah itu makan 8 kupon...

klo posisi khusus itu gak ada...
n klo untuk masalah cheat... itu sebener nya seh ada... hanya aja... itu gak saia relase... coz... untuk game mudah kek gini saia rasa itu gak butuh cheat nya d ^^

soalny sya nyoba 1s di tengah,trus 1s di belakang trus di depan langsung dapet 2s,trus 2s di belakang,depan,baru tengah langsung jdi 3s,jdi sya kira ada posisi khususnya coz Happy abis
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PostSubyek: Re: Ninja Kita Sintensis   Fri 22 Jul - 14:45:50

pliss release cheat ny..... klo gk bisa y udah... Crying or Very sad:
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PostSubyek: Re: Ninja Kita Sintensis   Fri 22 Jul - 23:49:12

ninz26 wrote:
pliss release cheat ny..... klo gk bisa y udah... Crying or Very sad:

untuk cheat nya gak bisa saia relese ^^
coz nanti akan saia adakan di tread khusus cheat ^^

yupz... semua sesuai sama sistem sintens nya...
n itu semua ada chance nya kok jadi jgn terlalu sering sintens...
coz setiap kita sintens ongkos untuk sintens nya itu tambah truz...
ya bisa di bilang scara gak langsung... gila sintens = bangkrut ^^

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PostSubyek: cheat   Sat 23 Jul - 12:29:01

yg cepet cheat nya y coz... aku sintesis dari 15000 batu tinggal 1200 batu... hhe...... :bom:
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PostSubyek: Re: Ninja Kita Sintensis   Sat 23 Jul - 23:09:00

ninz26 wrote:
yg cepet cheat nya y coz... aku sintesis dari 15000 batu tinggal 1200 batu... hhe...... :bom:
klo saia seh tergantung dari admin nya gimana^^
saia dolo sintens dari 300rb batu sampai tinggal 300 batu kok ^^

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PostSubyek: Re: Ninja Kita Sintensis   Sun 24 Jul - 9:57:47

kalo gitu mending beli aja.... Happy abis Senyum :o
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PostSubyek: Re: Ninja Kita Sintensis   Sun 24 Jul - 22:53:01

ninz26 wrote:
kalo gitu mending beli aja.... Happy abis Senyum :o

maksud nya untuk beli apa neh ?? klo untuk beli batu... saia ada kok joki nya ^^

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PostSubyek: Re: Ninja Kita Sintensis   Tue 26 Jul - 11:12:51

kk kalu sintesis pet untuk jdi sunflower gimana nih?
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PostSubyek: Re: Ninja Kita Sintensis   Tue 26 Jul - 22:57:59

ninz26 wrote:
kk kalu sintesis pet untuk jdi sunflower gimana nih?

itu kan ada persentase nya.... jadi gak bisa di bilang 100% jadi ya...
harus sedikit di ulang" truz...

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PostSubyek: Re: Ninja Kita Sintensis   Wed 27 Jul - 13:26:18

cara sintesisnya seperti 30+30=??
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PostSubyek: Re: Ninja Kita Sintensis   Thu 28 Jul - 0:00:33

ninz26 wrote:
cara sintesisnya seperti 30+30=??

kurang lebih seperti itu ^^

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PostSubyek: Re: Ninja Kita Sintensis   Thu 28 Jul - 14:23:07

cara sintesisnya sunflower gimana? 30,30,30=sunflower y?
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PostSubyek: Re: Ninja Kita Sintensis   Thu 28 Jul - 19:57:31

ninz26 wrote:
cara sintesisnya sunflower gimana? 30,30,30=sunflower y?

gak tentu juga...
coz pet yg 30 itu gak cuma sunflower doang...

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PostSubyek: Re: Ninja Kita Sintensis   Sun 31 Jul - 8:47:49

maksudku cara sintesis! di sintesis pet gk ada tulisan =sunflower! adanya=bloodbat atau apa?!
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PostSubyek: Re: Ninja Kita Sintensis   Sun 31 Jul - 22:10:48

ninz26 wrote:
maksudku cara sintesis! di sintesis pet gk ada tulisan =sunflower! adanya=bloodbat atau apa?!

emang gak ada... coz emang itu jadi nya random kok... jadi ya gak di tulis...

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PostSubyek: Re: Ninja Kita Sintensis   Sun 18 Sep - 20:22:40

1s 2s 3s itu apaan sih (plizz bales Happy abis)
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PostSubyek: Re: Ninja Kita Sintensis   Mon 26 Sep - 7:38:36

raihan211 wrote:
1s 2s 3s itu apaan sih (plizz bales Happy abis)
maksud nya itu 1s=1status. Pada equipment
2s=2 status pada equipment n begitu seterus nya

contoh : 1s [ demage 5% ]
2s [ demage 5%,speed 5% ]
3s [ demage 5%,speed 5&,armor break 5% ]

nah maksud nya 1s 2s 3s seperti itu
mudah"an bermanfaat. ^^
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PostSubyek: Re: Ninja Kita Sintensis   Sun 20 Nov - 13:08:17

ggfgf
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PostSubyek: Re: Ninja Kita Sintensis   Sun 20 Nov - 13:09:43


kk
aku udah pakai kostum biru+3s+3s tapi jadi kostum bru lagi g jd kostum orange
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PostSubyek: Re: Ninja Kita Sintensis   Sun 20 Nov - 22:22:59

alsididik wrote:

kk
aku udah pakai kostum biru+3s+3s tapi jadi kostum bru lagi g jd kostum orange

kostume biru + 3s + 3s itu ada chance nya kok ^^ itu sekitar 50% klo dolo ya...
tp skrang entah uda brubah ato blom...
klo emang masih blom brubah... chance nya itu 50% kok ^^

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PostSubyek: Re: Ninja Kita Sintensis   Wed 23 Nov - 0:29:45

Admin wrote:
raihan211 wrote:
1s 2s 3s itu apaan sih (plizz bales Happy abis)
maksud nya itu 1s=1status. Pada equipment
2s=2 status pada equipment n begitu seterus nya

contoh : 1s [ demage 5% ]
2s [ demage 5%,speed 5% ]
3s [ demage 5%,speed 5&,armor break 5% ]

nah maksud nya 1s 2s 3s seperti itu
mudah"an bermanfaat. ^^

kk aq mw nanya neh, 1s [ demage 5% ]
2s [ demage 5%,speed
3s [ demage 5%,speed 5&,armor break 5% ]
cra buatnya tuh gmn ??
makasi sebelumnya
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PostSubyek: Re: Ninja Kita Sintensis   Fri 25 Nov - 1:27:35

Niedaime wrote:
Admin wrote:
raihan211 wrote:
1s 2s 3s itu apaan sih (plizz bales Happy abis)
maksud nya itu 1s=1status. Pada equipment
2s=2 status pada equipment n begitu seterus nya

contoh : 1s [ demage 5% ]
2s [ demage 5%,speed 5% ]
3s [ demage 5%,speed 5&,armor break 5% ]

nah maksud nya 1s 2s 3s seperti itu
mudah"an bermanfaat. ^^


kk aq mw nanya neh, 1s [ demage 5% ]
2s [ demage 5%,speed
3s [ demage 5%,speed 5&,armor break 5% ]
cra buatnya tuh gmn ??
makasi sebelumnya

klo menurut info yg saia dapet...
itu option dari senjata ato armor di ambiel ato di sintens gitu...
tp bener ato gak nya... itu masih blom tau...
coz jujur saia blom pernah coba ^^

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PostSubyek: Re: Ninja Kita Sintensis   Sat 26 Nov - 18:04:21

kk aq msh bngung neh ttg sintesis
aq mw nanya apa sih beda nya sintesis ama enchant...???
soalnya d ninja kita kan ada sintesis ama enchant,
nah trus klo enchant it caranya gmna ???
dari game yg prnah saya main,kok enchant d ninja kita kyak nya sulit ya

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PostSubyek: Re: Ninja Kita Sintensis   Wed 30 Nov - 5:48:06

Niedaime wrote:
kk aq msh bngung neh ttg sintesis
aq mw nanya apa sih beda nya sintesis ama enchant...???
soalnya d ninja kita kan ada sintesis ama enchant,
nah trus klo enchant it caranya gmna ???
dari game yg prnah saya main,kok enchant d ninja kita kyak nya sulit ya

hmm... klo untuk sintensis n enchant itu berbeda banget...
Sintensis = mengabungkan item
Enchant = memperkuat item

contoh :
Sintensis = dari item 1s + 1s + 1s = 2s
Enchant = dari item itu ada tulisan enchant level
Misal : Armor [ Menambah MaxHp ] semakin kamu mengenchant item tersebut maka effect nya akan semakin besar

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PostSubyek: Re: Ninja Kita Sintensis   Tue 13 Dec - 15:00:36

misal kalo sintesis weapon kita ...
2S+1S+1S = apa ???
itu gak jdi random kan weapon'a :roll:
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PostSubyek: Re: Ninja Kita Sintensis   Wed 14 Dec - 5:19:23

yudaJRT wrote:
misal kalo sintesis weapon kita ...
2S+1S+1S = apa ???
itu gak jdi random kan weapon'a :roll:
(bales Happy abis)

itu jadi nya random ^^
2S + 1S + 1S = bisa jadi 1S bisa jadi 2S
antara 2 itu...
tp chance lebih terbesar nya jelas ke 1S ^^

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PostSubyek: Re: Ninja Kita Sintensis   Thu 29 Dec - 9:06:54

Lygatto wrote:
"Main Pet" + "Total Catalyst" = Product

Pet(30) + 2-30 = Vulture Fledgling
Pet(30) + 31-35 = ???
Pet(30) + 36 = Treant Fledgling
Pet(30) + 37-43 = ???
Pet(30) + 44 = Bun Monster Fledgling, Bloodbat Fledgling, Corn Demon
Fledgling, Stinger Bee Fledgling, Riceball Monster Fledgling, Sushi
Monster Fledgling, Treant Fledgling, Vulture Fledgling
Pet(30) + 45-59 = ???
Pet(30) + 60 = Sweet Potato Demon Fledgling
Pet(30) + 61 = ???
Pet(30) + 62 = Riceball Monster Fledgling
Pet(30) + 63 = ???
Pet(30) + 64 = Treant Fledgling
Pet(30) + 65-100 = ???
Pet(40) + 44 = Pet(40)
Pet(40) + 63 = Frostbore Dragonling
Pet(40) + 64 = Soul Fledgling
Pet(40) + 69 = Frostbore Dragonling

Total Catalyst: Main + Catalyst(Synthesis Value) +
Catalyst(Synthesis Value) = Product(tried)

2: 1 + 1 + 1 = Feather(2x)
10: 1 + 5 + 5 = Eggplant(2x)
28: 1 + 14 + 14 = Corn(1x), Pepper(1x)
44: 1 + 22 + 22 = Pepper(2x)
2: 5 + 1 + 1 = Weeds(2x)
10: 5 + 5 + 5 = Eggplant(2x), Pepper(1x)
28: 5 + 14 + 14 = Pepper(1x)
44: 5 + 22 + 22 = Pepper(1x)
44: 17 + 22 + 22 = Pepper(1x)
64: 17 + 32 + 32 = Pepper(1x)
64: 24 + 32 + 32 = Toad Arcanum(1x)
64: 32 + 32 + 32 = EXP Seal(1x)
29: Beer + 8 + 21 = Coconut, Crisp Biscuit

Information:
Name - (Hunger Value : Food Type) - Synthesis Value

Apple - (131 : Vegetable) - 21
Beer -
Biscuit - (5 : Grain) - 5
Coconut - (165 : Vegetable) - 22
Corn - (164 : Vegetable) - 8
Crisp Biscuit - (165 : Grain) - 22
Eggplant - (147 : Vegetable) - 8
Elemental Focus Slave - (13 : Medication) - 15
EXP Seal - (100 : Others) - 32
Feather - (None) - it's actually an outcome of a failed synthesis.
Fresh Beer - (80 : Others) - 21
Kebab - (118 : Meat) - 21
Konoha Arcanum - (80 : Medication) - 24
Lollipop - (5 : Dessert) - 5
Longbread - (180 : Grain) - 32
Meatball - (5 : Meat) - 5
Mushroom - (5 : Vegetable) - 1
Nori Rice - (131 : Grain) - 21
Orange - (118 : Vegetable) - 21
Pepper - (180 : Vegetable) - 17
Riceball - (118 : Grain) - 21
Roast Meat - (180 : Meat) - 32
Toad Arcanum - (80 : Medication) - 29
Sausage - (131 : Meat) - 21
Small Elemental Focus Potion - (15 : Medication) - 15
Small Healing Potion - (7 : Medication) - None
Small Tonic Potion - (7 : Medication) - None
Watermelon - (330 : Vegetable) - 32
Weeds - (5 : Others) - 5

gan,kl 1s itu berupa barang apa??
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PostSubyek: Re: Ninja Kita Sintensis   Sat 31 Dec - 9:28:25

Rayen wrote:
Lygatto wrote:
"Main Pet" + "Total Catalyst" = Product

Pet(30) + 2-30 = Vulture Fledgling
Pet(30) + 31-35 = ???
Pet(30) + 36 = Treant Fledgling
Pet(30) + 37-43 = ???
Pet(30) + 44 = Bun Monster Fledgling, Bloodbat Fledgling, Corn Demon
Fledgling, Stinger Bee Fledgling, Riceball Monster Fledgling, Sushi
Monster Fledgling, Treant Fledgling, Vulture Fledgling
Pet(30) + 45-59 = ???
Pet(30) + 60 = Sweet Potato Demon Fledgling
Pet(30) + 61 = ???
Pet(30) + 62 = Riceball Monster Fledgling
Pet(30) + 63 = ???
Pet(30) + 64 = Treant Fledgling
Pet(30) + 65-100 = ???
Pet(40) + 44 = Pet(40)
Pet(40) + 63 = Frostbore Dragonling
Pet(40) + 64 = Soul Fledgling
Pet(40) + 69 = Frostbore Dragonling

Total Catalyst: Main + Catalyst(Synthesis Value) +
Catalyst(Synthesis Value) = Product(tried)

2: 1 + 1 + 1 = Feather(2x)
10: 1 + 5 + 5 = Eggplant(2x)
28: 1 + 14 + 14 = Corn(1x), Pepper(1x)
44: 1 + 22 + 22 = Pepper(2x)
2: 5 + 1 + 1 = Weeds(2x)
10: 5 + 5 + 5 = Eggplant(2x), Pepper(1x)
28: 5 + 14 + 14 = Pepper(1x)
44: 5 + 22 + 22 = Pepper(1x)
44: 17 + 22 + 22 = Pepper(1x)
64: 17 + 32 + 32 = Pepper(1x)
64: 24 + 32 + 32 = Toad Arcanum(1x)
64: 32 + 32 + 32 = EXP Seal(1x)
29: Beer + 8 + 21 = Coconut, Crisp Biscuit

Information:
Name - (Hunger Value : Food Type) - Synthesis Value

Apple - (131 : Vegetable) - 21
Beer -
Biscuit - (5 : Grain) - 5
Coconut - (165 : Vegetable) - 22
Corn - (164 : Vegetable) - 8
Crisp Biscuit - (165 : Grain) - 22
Eggplant - (147 : Vegetable) - 8
Elemental Focus Slave - (13 : Medication) - 15
EXP Seal - (100 : Others) - 32
Feather - (None) - it's actually an outcome of a failed synthesis.
Fresh Beer - (80 : Others) - 21
Kebab - (118 : Meat) - 21
Konoha Arcanum - (80 : Medication) - 24
Lollipop - (5 : Dessert) - 5
Longbread - (180 : Grain) - 32
Meatball - (5 : Meat) - 5
Mushroom - (5 : Vegetable) - 1
Nori Rice - (131 : Grain) - 21
Orange - (118 : Vegetable) - 21
Pepper - (180 : Vegetable) - 17
Riceball - (118 : Grain) - 21
Roast Meat - (180 : Meat) - 32
Toad Arcanum - (80 : Medication) - 29
Sausage - (131 : Meat) - 21
Small Elemental Focus Potion - (15 : Medication) - 15
Small Healing Potion - (7 : Medication) - None
Small Tonic Potion - (7 : Medication) - None
Watermelon - (330 : Vegetable) - 32
Weeds - (5 : Others) - 5

gan,kl 1s itu berupa barang apa??
lygatto...dimanakah?harap direply sub forum pegangan nte neh

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Lygatto
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PostSubyek: Re: Ninja Kita Sintensis   Sun 1 Jan - 20:16:28

Quote :
gan,kl 1s itu berupa barang apa??

untuk barang 1s itu :

1S = item 1 status [ biru ]
2S = item 2 status [ biru ]
3S = item 3 status [ orange ]
4S = item 4 status [ orange ]

nah kira" seperti itu

Quote :
lygatto...dimanakah?harap direply sub forum
pegangan nte neh

sry bro... kita lg sibuk neh karena ada orderan ^^

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PostSubyek: Re: Ninja Kita Sintensis   Mon 9 Jan - 22:00:25

gan,cara naekin critical,pierce,armor,hit sama constit gimana??

mohon bantuannya..
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PostSubyek: Re: Ninja Kita Sintensis   Fri 13 Jan - 2:37:51

Rayen wrote:
gan,cara naekin critical,pierce,armor,hit sama constit gimana??

mohon bantuannya..
Senyum

cara nya sama kok bro... dengan sintensis juga ^^
hanya saja.... dengan sintensis masih terdapat banyak kekurangan
contoh nya : item yg kita cari [ Critical ]
1s [pierce] + 1s[critical] + 1s[cons] = Random ^^

kira" seperti itu lah penjelasan nya ^^

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Ninja Kita Sintensis

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